#include <QtOpenGL>
#include <QtGui>
#include "planet_math.h"


#ifndef DRAWING_UTILITY_H
#define DRAWING_UTILITY_H  

const GLfloat pi=3.141593, k=pi/180;

void drawSolidSphere(double r, int slices, int stacks);
double maxModelRadius(QList<PlanetMath> model);

#endif